If you made it this far, raise a glass of whatever and say cheers to all! Cheers to the passionate, cheers to the haters, cheers to the memers, cheers to the contrarians! Cheers to the goof leaguers, wood leaguers and the most sparkling diamonds! Cheers to the quickmatchers, cheers to the Vs AI’rs, cheers to the ppl that play every night, or only twice a year! Cheers to Spazzo and Notbelial and all the lurkers too! Cheers to CCL, the 323r’s, the 6. We couldn’t have done it without you, so thanks, really. All of your participation and energy helped us trudge through our difficult days (it’s still a job after all), guide our decision making, and just generally help us feel like we’re part of something more than just data fields and debug maps. Heroes and its community are home to some of the most passionate gamers from around the world and we’re. Combining legendary characters from all of our universes, it naturally brought players together into a truly unique experience. This work was not spawned out of some special DWarner pocket dimension though, it occurred here, in the real (digital) world, with my hundreds of (very talented and handsome) coworkers and most importantly, you.ĭespite what community consensus might state, designers are usually present in forum discussions, watching popular streams (special shoutout to FollowGrubby, CCL, and the crew of Into The Nexus) and of course sharing dank memes. This June marks the seven-year anniversary of Heroes of the Storm. Since then, I’ve touched probably every map, dozens of reworks, several core hero designs and of course several thousand bugs. I started on this project some 8 or so years ago as an assistant technical designer, originally tasked with simple data implementations of the first sets of maps and heroes. It's painful to look back and see those freshly separated fragments of 'you' suspended in time, but that's life eh? Anyone who has worked on any artistic or creative endeavor knows that some portion of ‘you’ goes into your work and becomes inextricably written into your soul. I’m gonna get mushy for a bit, but I feel I can’t even begin to express how much this game and its community means to me. Just wanted to pop in and give a proper personal thank you and goodbye to all the lovelies that have kept the community alive and thriving over the years. New to Heroes of the Storm? You can download our fast-paced online team brawler free here.Heroes Developer Blizz_DWarner wrote a personal post on Reddit, thanking the community for the amazing time they've had designing the game over the 8 or so years. We’ve also got some awesome rewards in store for our Hearthstone friends- check here to find out how to earn them. If you’ve already reached Player Level 20 in Heroes of the Storm or level 100 in World of Warcraft, you will receive these rewards shortly after the release of Heroes of the Storm. That’s not all: if you reach level 100 with any character in World of Warcraft, you’ll earn an Ironside Dire Wolf mount to use in Heroes of the Storm-an epic ride to represent your legendary accomplishments on Azeroth and Draenor.īoth rewards will be available starting June 2, 2015, after Heroes of the Storm officially launches. To unlock this accursedly endearing creature once you’ve reached your goal, simply log in to World of Warcraft after Heroes launches on June 2 and claim your reward. Was about the time I started playing the game, so gold was going for heroes. World of Warcraft is teaming up with Heroes of the Storm to celebrate the launch of Blizzard’s new free-to-play team brawler with an epic Grave Golem pet-summoned into Azeroth straight from Heroes’ Haunted Mines map! Beginning June 2, anyone who reaches Player Level 20 in Heroes of the Storm will be awarded a Grave Golem in World of Warcraft. It was a 20,000 gold mount that came with a portrait and was only for sale during the Diablo event the summer the game was released.
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